﻿using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System;

// General Information about an assembly is controlled through the following 
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Unleashed.AutoUpdate.Common")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Unleashed")]
[assembly: AssemblyProduct("Unleashed.AutoUpdate.Common")]
[assembly: AssemblyCopyright("Copyright © Unleashed 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: CLSCompliant(true)]

// Setting ComVisible to false makes the types in this assembly not visible 
// to COM components.  If you need to access a type in this assembly from 
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("36ad3654-53f2-4c89-8142-378a1c4e69cc")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version 
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers 
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

[assembly: InternalsVisibleTo("Unleashed.AutoUpdate.Common.Test,PublicKey=00240000048000009400000006020000002400005253413100040000010001008b28db83524c5f42484802653c34ada773d210b932724cd84f63964e4b7685f60105689ed31abe9085eef0e498cf82597f92813e1633e7558beedb7c7a07facd8c72ce7162b8036d6c3deffc2ec39bf9f44a21bfc65eb58bbed0f34a949614b0cc3f05491ad51e1c062c0626cfe2a5bc2989ec7bc699d010a34b6fe87952e6e2")]